Protect Your Baby!
Protect and carry your baby until the end of the dungeon!
Thank you for checking out my game!
I only started studying game dev for the past two months. From zero idea about game dev, I'm glad I could make this within 48 hours after working hard the past few months. This is my first ever game jam and I surely had a lot of fun!
Controls:
Movement: A and D
Jump: Space
Attack: Left Click
Dash: Right Click
Carry Baby: Hold Right Mouse Button
Escape: Pause and Menu
Credits:
Game made by Yno Calamiong in under 48 hours for GMTK Game Jam 2021
Theme: Joined Together
Using:
Game engine: GDevelop5
Sound effect program: Sfxr
Free assets used:
Font: GravityRegular5 by John Watson
Music: Spook4 by PeriTune | http://peritune.com Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Music promoted by https://www.chosic.com/
Sprite: KenneyNL
Status | Released |
Platforms | HTML5, Windows |
Author | Ynovation |
Genre | Platformer, Adventure |
Made with | GDevelop |
Tags | 2D, gdevelop, Game Maker's Toolkit Jam, mother, Roguelike, Survival Horror |
Comments
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The design of the mechanics I think is fun. But it can use a serious presentation boost.
Now this a quality game. The controls are great, the mechanic fits the theme very well. The story is quite funny. Just one thing to point out, I don't really get why include a dash, I used it once. Dash is a movement mechanic, and you are not able to use it when you hold the baby, so there is no need for it.
And also the music is MEGA cool
AND AND you should really consider game dev, when after 2 months you are making games this great.
Love this game gonna show it to all my homies. Thx for making it :)
Thank you for the very nice feedback! This motivates me to create more games in the future!
I had a lot of ideas and mechanics I wanted to put into the game where the dash would have been useful. I already built the dash function before I looked at the clock then I knew time was almost running out! hahaha
But I guess that's the challenge with game jams, we can't go too overboard! :D